Like I said, the overlying goal of TRUC is to bring the success of the Impulse team to all players in PHUL who want to improve their game. We currently have 60 guys signed up, and are still hoping for another 10 by this weekend. We set a goal of having at least 60 guys join the camp, so we've gotten that far.
Anyways, our first practice was tonight (the North location) and we had roughly 30 guys show up. The focus of this week is to throw to space, swing the disc, cutting aggressively and making a play on defense.
Now, that may seem simple and all, but for a high school player whose never played competitive Ultimate outside of his team in PHUL, learning these things is fundamental to become a better player.
The use of various WUFF Camp drills helped us this week and will continue to be a staple of this part. For throwing to space and swinging the disc, there is no better drill than Mike G's 3-man weave. Run effectively, a team is unstoppable. I wish I could describe the drill (or have a picture) but maybe you should just spend a week in Wilmington with Mike G himself. Basically, it's a quick handler motion (HAMO) drill with three lines that involves one handler getting a disc upline from the middle handler, he fakes a huck, pivots commits to his reset (the guy who just threw to him and went upline and has now come back from his cut and away from the handler with the disc). Whenver the second handler gets that reset pass, he immediately turns and throws into the space available for the third handler who was also running upline, but has now retreated and has made a cut away from the second handler, who has the disk. It's one of the best drills out there and if run correctly during a game, opens up so much space.
As a coach, the best way explain aggressive cutting is to continue to hammer it into the players minds. Whether that's pulling them aside or telling them publicly when they made a good cut, it's important to make sure the cutter is always sprinting from his initial cut to his clearing.
Slowing down when making an incut will be a D every time in competitive Ultimate. A rounded cut is easy to defend every time in competitive Ultimate. If a cutter is "dangerous" and is just half-assing his cuts, he'll be D'ed every time in competitive Ultimate. It's a simple case of wanting the disc more than your defender and doing that by being explosive out of your fakes.
I just found one of Jim Parinella's blog posts about cutting that I feel is something everybody should look over:
1. Cut sharp.
2. Cut hard.
3. Cut decisively
4. Think, but only before or after the cut.
5. Know when to just run.
He goes into more detail about each of these steps in his blog post, but doing these five things will make you a much better cutter. This is something that I've always tried to follow when cutting. And while being fast gives me an advantage, you can't run around like crazy out there. If you're going to be fast, you have to be smart.
Much of this week focuses on the basic fundamentals of stack offense, but defense wins games. Our mindset heading into this first week was to get the guys to play aggressive and intense on defense - essentially making a play. This week, it was all about working hard and trying to get that into the minds of the players. As the camp goes on, more defensive strategy will be taught.
South camp is tomorrow night. It'll be much of the same as tonight's, but if something else is noticeable, I'll post about it. North vs. South games on Saturday.
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